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OOC INFORMATION
Name: Ten
Contact: PM please!
Other Characters: Sosuke Aizen

CHARACTER INFORMATION
Character Name: Terra
Age: 18ish?
Canon: Kingdom Hearts
Canon Point: Endgame, arrival at the Keyblade Graveyard and reuniting with his friends but BEFORE Xehanort and Vanitas arrives
Character Information: Boop.

Personality: Terra was raised to have a strong sense of honor and justice, and though he doesn't believe others are always honest, he's relentlessly truthful himself; any efforts at outright lying tend to be glaringly obvious so he prefers diversion and deception if he must be untruthful. He equates honesty with loyalty and duty, and maintains all three as best he is capable of. Strength of heart is equated to strength of body and he trains the latter relentlessly, presuming if he does so the former will follow suit. He sees strength as a matter of personal power, and that power itself is the means to any goal at all. That his goals revolve around benign things such as defending his world or his friends does not change the fact that he pursues it. Although he cautions others against leaping before they look ... he tends to jump to his own conclusions before all the facts are in, and then hold adamantly to his conclusions come hell or high water with stubborn, bullish persistence. Admitting he's wrong is difficult but eventually he will if he has to. If he's cornered into it. Otherwise he won't discuss it when it becomes obvious he's not getting anywhere, and simply stomps off to sulk somewhere else. Personal honor and personal pride means he won't stoop to excuses for when he makes such a mistake and IS made to realize it. Mistakes once made, be they minor or great, tend to haunt him for a long time after the action's been taken.

It's very rare that he bothers with rudeness. Eraqus taught him to respect authority, after all, and he is good at minding his social graces when it seems appropriate to do so. Most of the time he's polite, if a bit clipped, and this isn't broken usually even against enemies. He might want to kill them, but there's really no reason to be rude about it. Even hated foes aren't given the usual heroic scathing, deriding speeches most might, he just buckles down to getting the job done before that foe so in need of taunting can possibly escape. And the angrier he gets the less likely he will bother to talk about it. Not terribly chatty to begin with, standing around exchanging words when he wants to get to the facebashing part just isn't something he'll waste time doing.

But usually, Terra can be relied on to be calm and clearheaded in most situations. Usually. While he absolutely has emotions and more fragile things tend to break when he gives way to them, for the most part he prefers the course of common sense and forethought over the whims of the moment. He doesn't always take that course (see aforementioned issues with jumping to conclusions), but he prefers it. This calm levelheadedness borders on the stoic given his general lack of chattiness, and can make him seem more than a little cold and aloof if he's not actively paying attention to his own actions. He doesn't mind taking orders and following them through, and is firmly dedicated to finishing what he starts. He enjoys challenges and tough problems to figure out how to get around, especially ones that push his skills to the limit - finding ones that meet his standards of not likely to get anyone ELSE hurt or alarm his friends is fairly rare indeed, but when he finds them he prizes then and pursues them with a relentless and rather understated glee.

Goals. Terra has them, and dreams of being a Keyblade Master in all the tremendous power and responsibility that entails. He works towards that goal when he can, when not being diverted by the helter-skelter pursuit of a crazy old man. He knows, aside from recent distractions, where he wants to go and what he wants to do, and this absolute certainty of what he wants out of life lends him a sort of stability that some people can only dream about. How he ever manages to develop such a rock-solid grip on his dreams for the future given recent events is anyone's guess, but it serves him well: he's : he's difficult to provoke into anger ... usually, difficult to TRULY shock or alarm visibly (though it's certain he feels these emotions), or sway him from his baseline of calm, realistic evaluation of situations for very long. This isn't to say he hasn't a temper or buttons to push though, oh no. Not at all. It's just that he doesn't explode immediately upon having the buttons pushed.

Terra's death-grip on what emotions he shows means although he has a deep, hot temper, rarely does he allow it to crack the surface. Doing so is giving into the darkness in his heart, and he refuses to do so whenever possible. But the temper is there. Insulting him only leads to irritation, but drag out his insecurity and fear or threaten his friends, or worse attack them - or anything he has chosen to defend! - and that terrible rage can boil to the surface like lava through fractured fault lines. In such situations distractions become completely irrelevant and his world narrows to his target, and his responses to that target. It's almost impossible to sway him when so lethally focused, and there is very little he won't do to reach that thing foolishly threatening what's his to defend, and do whatever he has to in order to end that threat. Permanently. It can and does blind him to the obvious, blind him even to his allies needing his direct aid, so dogged is his pursuit of the one who ignited that fury; giving in to the darkness within has terrible consequences for more than just his target. Even then, he doesn't aim to draw things out and cause unnecessary suffering, but much like a train running off the rails and smashing everything in its path, he can and frequently does cause more harm than he intends.

He tends to feel badly about it later. Very badly. Guilt is a reoccurring problem with Terra, as is doubt over his own ability to control his darkness and the chances he'll hurt someone he doesn't intend to. It's not quite paranoia, but his tendency to run his own flaws and mistakes through his head endlessly and relentlessly means he's his own worst critic. All it took was one comment from his Master to send him into a doubtful spiral of uncertainty and fear, and he's not quite gotten out of it yet. He makes up for it as best he can through kindness; although he's tremendously powerful physically thanks to years of training and can do serious damage without really trying, he can afford to be helpful because he knows what he can do if he wants to. He might be standoffish and not really chatty, but he does mean well, and does go out of his way to help others when he sees they're in trouble. It might take him a little while to evaluate whether the person he's helping is actually worth helping (some people abuse his kindness, and he is very aware of it when it's happening and simply allows it until he's certain of the person he's dealing with), but he always manages in the end and most of the time his decision is the right one. It can make him come off as naive, foolish or even stupid, but in his own steady way he works things out on his own. And those who prove to be unworthy of help due to their manipulation or nefarious purposes are quietly, firmly put in their place.

He wants to be a good person, he really does. He wants to believe that all manners of sapient creatures are basically decent beings at their most fundamental, that the heroes win, that the bad guys get what's coming to them, and that no-one is completely irredeemable. It's just that he knows it's not true.

Terra has learned the hard way that very few of the illusions he's maintained through childhood are true, and he has serious doubts about the ones that remain. It's difficult to keep thinking people are at their hearts good and well-meaning when the darkness in his own heart sings to him constantly about the depths of depravity a person is capable of. The selfishness, the greed, the pettiness and violence, the hate and fury and lust that the darkness encouraged lives in every heart, after all. There are only eight pure hearts in all of reality and there are millions of individuals. It's hard to not think of civilization as nothing but a veneer, a muzzle strapped to the snout of a dog that would bite given the chance.

He knows almost no-one acts on those darkness-encouraged thoughts and impulses, almost never gives into their base natures and do horrific things to each-other, and so he struggles to hold onto simple faith in humanity and by extension faith in himself. As much as he's seen people tear each-other apart in a terrified effort to survive, likewise has he seen the willing and brave throw themselves into the very jaws of death at the mere chance of saving another life. These give him hope, and he clings to that hope as if it were a lifeline. He wants to believe that all people are good, because it means he is too. If they can live their lives without concern for the shadows on their hearts, so too can he, surely. If he never gives up on others, then in turn he never has to give up on himself.

But the doubt never really goes away. Sometimes the darkness is too strong, and it feeds on his doubts.

He has those he cares about above all others, though he views just about everyone favorably at first. His family is held in extremely high regard. His master and surrogate father Eraqus, is a man held in great esteem; he is to be obeyed (usually), honored (always), and loved as a dutiful son must his teacher. Had Eraqus not in Terra's eyes attempted to kill poor Ventus, never would he have wavered in his loyalty and dedication to duty. Afterwards even that was forgiven, and his affection for his master has yet to really ever dim. The regret and bitterness he feels over Eraqus' death wars with the certainty that saving Ven was the right idea, leaving him pained and torn on the matter.

Ventus and Aqua are the other most important people in his life, his cherished siblings. He regards them as family even though none of them share blood, and feels it's his duty to protect them whenever he can, defend them even against their own misguided actions if he must. Although Ven is an adorable little brother and fun to pick at gently on occasion or harass or otherwise pester, there's no denying he's fond of the boy. Likewise Aqua, the steadfast sister and training partner he's had for years. He regards her as stronger than himself on many levels and though he is older, he sees her as the example to look up to. She is a Master herself now, after all. She never fell short. Of everyone in the countless worlds only two could currently drive him aside in the grip of relentless rage: the two he calls his dearest friends. Only for them would he consider stopping, consider changing the path he's set on.

In turn there are people that he considers targets pretty much whenever he finds them. Vanitas and Master Xehanort are so far the only two granted this 'honor'. Although he doesn't know what Vanitas looks like beneath that mask, the kid wears a certain obvious getup and has a very recognizable voice. He won't kill Vanitas if he could ever catch the slippery little snake, but he would do grievous injury given any sort of window to do so. Killing him is out of the question, not when knowing he's part of Ven; who knows what murder would do to Ven's heart. That doesn't mean he won't beat him to within an inch of his life ever given the chance. So far that chance hasn't come. Master Xehanort however... has no such free lease on life. If Terra ever finds an opportunity to kill the evil old bastard, he will take it without hesitation. Everything in his life has gone terribly WRONG thanks to Xehanort, and he hasn't forgotten or forgiven. He feels nothing for the old schemer except hatred and fury, and the surest way to initiate the terrible tunnel vision blindness of Terra's rage is to put Xehanort in range as a target. It's painfully predictable, but there he simply can't manage the self control he so desperately wants.

Riku and Sora should probably get a mention. While it's not likely the little brown haired boy will stick in his mind much, as of very recently he'd encountered the young Riku, drawn to that world by the light of his heart. In Riku he found the heart of a worthy keybearer - and it's that boy he chose as his inheritor, marking him as a keyblade wielder. Where the child ends up he doesn't know, but he's certain Riku will have a bright future.

5-10 Key Character Traits: Loyal, Stubborn, Temper Problems, Self-doubtful?, Honorable, Strong, Naive, Respectful
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Either!
Opt-Outs: Vampire, Werewolf, Nymph, Arachne, Faerie (Alt has fae!)

Roleplay Sample: Being yanked out of the worlds he knew and unceremoniously being spat out in some other unfamiliar one was the primary reason Terra had no intention of ever traveling by star shard. This was exactly the sort of bull he preferred avoiding. He'd listened patiently to what seemed awfully like a very generic explanation of where he was and what would happen to him soon. He believed none of it, of course.

It was hard to keep his mind from wandering, and from worrying. Aqua and Ven would probably still be together. So long as they were together they'd surely be fine. He could tell himself they would be fine until the worlds ended but the worry was hard to shake off and chewed at him the entire time this doctor was speaking. Four or five gods in this world and one changed people into monsters, he knew he should be paying attention, but it was hard. What if Master Xehanort turned up? Would Ven and Aqua be alright? He sat at the reception desk, scrubbing a hand through his hair. He knew he couldn't turn down what seemed to be a sidelong request for help, but he had other things that needed doing. Vital things, that could keep all worlds from being swallowed by darkness.

Maybe that was part of what was going on here.

"You can leave, if you'd like." His doctor was quiet, trying to be unobtrusive, but he could tell the man wanted to be elsewhere, doing other things. "There's pamphlets."

"There's a questionnaire too." Terra's response was a little dry. "One of the nurses already gave me one, on whether or not I already want to eat anyone."

He wasn't sure he wanted to leave yet, especially with so little explanation of the myriad scratches and bruises he now had.

Said questionnaire was studied for a moment by the doctor, who frowned. "You don't have to do it. You could just go."

"But I probably should." It might be sheer mulishness that kept him where he was, unwilling to give into the prodding to leave until he was thoroughly finished. It would give him time to think over everything that kid said, and he'd need that time.
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Broken Ground

February 2015

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